Training & Simulation

Immersive training, built by game developers.

We design and build virtual reality, augmented reality and simulation experiences for universities, research teams and industry — with the craft we've honed shipping games since 2008.

See our work Start a conversation

Inside the Project I4 VR classroom: an observer tags how the teacher calls on students

Featured project

ECU Project I4

A multi-year virtual reality platform for East Carolina University's College of Education, part of a $9.7 million U.S. Department of Education SEED grant. School leaders practice observing math and science classrooms and coaching teachers — inside a standalone VR headset designed for people who had never worn one.

Read the case study

What we build

  • VR training

    Standalone-headset simulations with realistic environments and characters, tuned for first-time VR users and a steady frame rate.

  • AR learning apps

    Mobile and head-worn augmented reality that puts interactive 3D content into the real classroom or workplace.

  • Browser & desktop simulations

    Scenario-based training that runs anywhere, with instructor tools for grading and review.

  • Data-driven content

    Dialogue, scenarios and settings authored outside the build, so educators can change content without new releases.

  • Analytics & review

    Session data captured on-device (even offline) for after-action review, assessment and research.

  • Accessible by design

    Captions, audio description and accessibility documentation planned in from the first milestone.

Who we've worked with

All training & simulation work

News

All news